🌎 **PokeSurvive v2.1.0 — The Living World Update is out!**

This update completes PokeSurvive's Pokémon Crystal Living World across **Johto and Kanto**. Forty-seven persistent residents now travel through real maps, work scheduled jobs, go home, sleep, take days off, socialize, remember the player, exchange gifts and phone numbers, raise Pokémon, catch wild teammates, and battle the player or one another.

👥 **47 individual residents**
Every resident has their own personality, native Crystal sprite and recolor, home, workplace, schedule, route pool, signature partner, Trainer presentation, gift preferences, phone behavior, and dialogue. They can form relationships, share memories, disagree, invite one another out, and hold contextual conversations based on who they are and what is happening around them.

🗺️ **405 new place-specific Adventures**
The World Adventure Atlas adds 135 location pools across every Route 1–46, all sixteen Gyms, major towns and cities, caves, forests, landmarks, shops, labs, ports, and meaningful interiors. Pokémon can watch cyclists on Route 17, chase bugs in Viridian, people-watch in Saffron, study Ruins of Alph glyphs, notice shadows beneath the Lake of Rage, react to waves and ships, and much more.

🌦️ **Weather now covers both regions**
Johto and Kanto have persistent regional clear, overcast, rain, storm, fog, and wind fronts that affect dialogue, routines, camping, and Adventures. Old development saves stuck on forced clear automatically return to regional weather, and camping across a forecast boundary now guarantees a visibly different condition afterward.

✨ **New CHARMED mood**
Talking or giving an accepted gift can leave you Charmed for 640 steps, increasing positive Pokémon friendship gains by 50%.

⚔️ **Residents raise Pokémon too**
Residents keep persistent partners, active parties, and reserves. They catch from Crystal's real encounter tables, train, evolve, battle each other, and offer friendly battles with normal EXP and prize money. The new `<PK><MN>` menu action also lets you see a resident's current signature partner and hear what they have to say about them.

📵 **Quieter phones, richer encounters**
Mom, unknown, emergent, and resident calls are less frequent and share a quiet window. Emergent Trainers can now challenge you with parties scaled to your usable team.

🧳 **Rare travelers**
Land residents can occasionally visit places outside their usual region, creating unusual meetings without costly full-route background simulation. Swimmers remain aquatic, and non-swimmers remain on player-reachable land.

🎡 Supported Angler's Cove Aquarium, Safari Derby, Mutant Monster Lab, and Spirit Warden/PhasmoPokéa radio cases also receive exclusive personality-driven Adventure scenes.

🔧 **Performance and polish**
The complete simulation stays enabled, but arrival paths and access data are cached, offscreen work is capped, planners are minute-gated, conversations are visible-only, and local roaming uses lightweight collision-safe movement. At 2×, 3×, and turbo speeds, repeated input callbacks are now combined into one resident pass per displayed frame while accelerated time is preserved; chatter, catching, and resident battle searches are bounded too. Residents spread deeper into large areas without continuous background pathfinding. The release also fixes entrance clustering, sealed terrain, enclosed swimmer pools, positional catching audio, and the scrolling SURVIVE mood icon.

One install still supports Red, Gold, and Crystal; the Living World itself is currently Crystal-exclusive. Existing PokeSurvive 2.0 development saves migrate in place.

Built and tested against **gen1recomp 0.2.60**. No ROM is included.

Download / full details:
https://github.com/GawdMode/PokeSurvive

Thank you to everyone who helped test this absolute NPC ant farm. ❤️
