gametitle=War of the Monsters (K)(SCKA-20003)

[Widescreen 16:9]
gsaspectratio=16:9
comment=Widescreen hacks by Aced14 (NTSC-K by Arapapa)

//16:9 Widescreen

//Title Menu
//00 00 F8 43 80 02 E0 00 80 02 E0 00
patch=1,EE,206e5880,extended,43BA0000 //43F80000 - Title Menu Master X FOV
//D7 A3 F0 3E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 AE 1D 57 BF AE 1D 57 3F 00 00 00 00
patch=1,EE,206e58a0,extended,3F206D3A //3EF0A3D7 - Title Menu Master Y FOV

//Crush-O-Rama Camera Distance (normally based on X FOV)
//C2 BD 15 46 06 A3 00 46
patch=1,EE,2011F498,extended,00000000 //4615BDC2 - Crush-O-Rama Camera Distance Fix #1 -38
//02 00 02 46 00 00 4B DA 00 00 02 44
patch=1,EE,2011f4d0,extended,00000000 //46020002 - Crush-O-Rama Camera Distance Fix #2

//1 Player
//00 00 C0 43 80 02 E0 00 80 02 E0 00 00 00 00 00
patch=1,EE,206e5640,extended,43900000 //43C00000 - 1P Master X FOV
patch=1,EE,206e5660,extended,3F206D3A //3EF0A3D7 - 1P Master Y FOV +20

//00 00 C0 43 80 02 E0 00 80 02 E0 00 00 00 00 00 (2nd)
patch=1,EE,206e5a00,extended,43900000 //43C00000 - Unified Master X FOV
patch=1,EE,206e5a20,extended,3F206D3A //3EF0A3D7 - Unified Master Y FOV +20

//0A C3 01 3C 3D 4A 21
patch=1,EE,10142fa0,extended,0000C33A //3C01C30A - 1P + Unified Master X P1 HUD #1
patch=1,EE,10142fa4,extended,00006666 //34214A3D - 1P + Unified Master X P1 HUD #2 +4

//23 00 05 24 F6 FE 07 0C
patch=1,EE,10144878,extended,0000001A //24050023 - 1P + Unified P1 "WINS #" X Position (35 -> 26)
//28 00 05 24 00 00 47 8C
patch=1,EE,101463c4,extended,0000001E //24050028 - 1P + Unified P1 Pickup Notification X Position (40 -> 30) 1B8C
//E0 01 05 24 F6 FE 07 0C
patch=1,EE,101D360C,extended,00000208 //240501E0 - 1P Core Meltdown "#" Timer X Position (480 -> 520)

//Health Icons
//1A 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00
patch=1,EE,202a4c38,extended,00000014 //0000001A - Health Icon 1 Inner Width
patch=1,EE,202A4CC8,extended,00000014 //0000001A - Health Icon 1 Outer Width +90
patch=1,EE,202A4C5C,extended,00000014 //0000001A - Health Icon 2 Inner Width +24
patch=1,EE,202A4CEC,extended,00000014 //0000001A - Health Icon 2 Outer Width +b4
patch=1,EE,202A4C80,extended,00000014 //0000001A - Health Icon 3 Inner Width +48
patch=1,EE,202A4D10,extended,00000014 //0000001A - Health Icon 3 Outer Width +d8
patch=1,EE,202A4CA4,extended,00000014 //0000001A - Health Icon 4 Inner Width +6c
patch=1,EE,202A4D34,extended,00000014 //0000001A - Health Icon 4 Outer Width +fc

//Distant Shadows
//00 00 00 44 BF 21 E0 81 3C 2B 2E 80 DE AD 20 00
patch=1,EE,2025c3e8,extended,43C00000 //44000000 - Distant Shadows Width #1 (ZAxisAllLoop)
//00 00 00 44 D0 7B 80 81 3C 03 00 80 FF 02 00 00
patch=1,EE,2025c4b0,extended,43C00000 //44000000 - Distant Shadows Width #2 (ZAxisClipXY2)

//Sprites
//00 00 00 44 18 02 40 80 45 04 0F 42 FF 02 00 00
patch=1,EE,2025c550,extended,43C00000 //44000000 - Nearby Sprites Width (SimpSpriteStart)
//00 00 00 44 18 02 40 80 1B 04 0F 42 FF 02 00 00
patch=1,EE,2025c6a0,extended,43C00000 //44000000 - Distant Sprites Width (SpriteAllStart)

//Loading Bar
//08 00 A4 8F 80 00 0C 24 C0 39 07 00 00 00 A5 8F
patch=1,EE,20227a54,extended,3404014A //8FA40008 - Loading Bar Master X Width

//Generic Font - Width
//Impacts top + bottom title screen text, unselected unlocks screen text, and pause menu text.
//05 00 06 24 1A 00 A6 00 38 00 03 24 75 00 02 3C
patch=1,EE,101Fe594,extended,00000007 //24060005 - Generic Font Width (5 -> 7)


