gametitle=Project Zero 3 - The Tormented

[Widescreen 16:9]
gsaspectratio=16:9
author=ElHecht, nemesis2000 and pgert
comment=Widescreen Hack
// ==========
// pgert@180218
// http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=240786#pid240786
// ==========
// This game has a sound-distortion when using the Spu2-X plug-in.
// Therefore (as a suggestion) use this special version of the plug-in:
//  "https://forums.pcsx2.net/attachment.php?aid=65729".
// ==========
comment= Project Zero 3 - The Tormented * SLES-53825 * PAL-M5 * 23B754F4
comment=- Widescreen & HD pnach by pgert.
comment=- Credits to ElHecht, Little giant and nemesis2000.
// ==========

// ==========
// HD-fixes for GSdx in HW-mode - makes no difference with Native Resolution or in SW-mode.
patch=1,EE,001573FC,word,00000000 // 0C055DD2 - disable Bloom for Cutscenes (originally by nemesis2000).
patch=1,EE,0036E268,word,43A30000 // 43A00000 - TC X-offset - without this patch set "TC Offset X" to 395 for HD-support (GSdx).
patch=1,EE,0036E26C,word,43660000 // 43600000 - TC Y-offset - without this patch set "TC Offset Y" to 790 for HD-support (GSdx).
patch=1,EE,0037098C,word,439F8000 // 43A00000 - fixes an imperfection with the MenuZoom in HD.
patch=1,EE,00370990,word,435F8000 // 43600000 - fixes an imperfection with the MenuZoom in HD.
// ==========
patch=1,EE,0032885C,word,3F400000 // 3F800000 - X-axis of GamePlay - 16:9.
// patch=1,EE,0032885C,word,3F400000 // - 16:10.
// ==========
// patch=1,EE,00370508,word,3F400000 // 3F800000 - CameraCircle-display modification (optional).
// patch=1,EE,00370524,word,3F400000 // 3F800000 - CameraCircle-display modification (optional).
// patch=1,EE,00370538,word,3F400000 // 3F800000 - CameraCircle-display modification (optional).
// ==========
patch=1,EE,003705A8,word,3F400000 // 3F800000 - Camera TextDisplay - 16:9.
patch=1,EE,003705B4,word,3F400000 // 3F800000 - Camera PointDisplay - 16:9.
// patch=1,EE,003705A8,word,3F555555 // - 16:10.
// patch=1,EE,003705B4,word,3F555555 // - 16:10.
// ==========

// ==========
// 16:9 Cinematics hacks by pgert (thanks to nemesis2000).
patch=1,EE,003713A0,word,43F00000 // 44200000 - width of Cinematics.
// 44200000h = 640f : 640 * 0,75 = 480 : 480f = 43F00000h
patch=1,EE,003713A8,word,42D40000 // 3F800000 - X-axis placement of Cinematics.
// ==========
// 16:10 Cinematics hacks by pgert (thanks to nemesis2000).
// patch=1,EE,003713A0,word,44048000 // 44200000 - width of Cinematics.
// 44200000h = 640f : 640 * 0,828125 = 530 : 530f = 44048000h
// patch=1,EE,003713A8,word,42830000 // 3F800000 - X-axis placement of Cinematics.
// 42400000h appears to be the reference point here.
// ==========
// Problem on both 16:9 & 16:10 because of the Cinematics hacks:
// - The "Game Over" sign is displayed wrongly.
// ==========

// ==========
// Notes (by pgert).
// ==========
// patch=1,EE,203EB57C,extended,3F400000 // 3F800000 - X-axis of GamePlay - original hack by ElHecht.
// patch=1,EE,203EB580,extended,3F555555 // 3F600000 - Y-axis of GamePlay.
// ==========
// patch=1,EE,00328860,word,3F49999A // 3F600000 - Y-axis of GamePlay.
// patch=1,EE,00370B58,word,3EF40000 // 3F000000 - GamePlay Zoom.
// ==========
// CutsceneRendering-fixes for GSdx HW & SW mode - made obsolete by 001573FC.
// patch=1,EE,0036EC48,word,42F00000 // 42200000 - somewhat improves CutsceneRendering, but only for some clips.
// patch=1,EE,0036F2D4,word,44C00000 // 45000000 - CutsceneRendering.
// - This patch also gives a significant speed-up, but darkens GamePlay,
//    and removes the "blue fire" from when a door-seal is dispatched.
//   Set brightness to Max (in the GameMenu), or enable 003709CC, when using this patch.
// patch=1,EE,003709CC,word,44C00000 // 45000000
// - Corrects the darkening caused by 0036F2D4, but darkens photos and causes minor corruptions in scene-transitions.
// ==========


